SwiftShader Introduction SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs 1 2. Its goal is to provide hardware independence for advanced 3D graphics. Building SwiftShader libraries can be built for Windows, Linux, and Mac OS X. Android and Chrome (OS) build environments are also supported. Visual Studio On Windows, open the file using or compatible version, and build the solution. Output DLLs will be placed in the out subfolder.
Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE. CMake for Linux, Mac OS X, or Windows and use either or run the following terminal commands: mkdir build && cd build cmake. Make -jobs=8./unittests./OGLES2HelloAPI Usage The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LDLIBRARYPATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first. Contributing See for important contributing requirements. The canonical repository for SwiftShader is hosted at: All changes must be reviewed and approved in the review tool at: Authenticate your account here: All changes require a tag in the commit message.
A commit hook may be used to add this tag automatically, and can be found at:. To clone the repository and install the commit hook in one go: git clone && (cd SwiftShader && curl -Lo `git rev-parse -git-dir`/hooks/commit-msg; chmod +x `git rev-parse -git-dir`/hooks/commit-msg) Changes are uploaded to Gerrit by executing: git push origin HEAD:refs/for/master Testing SwiftShader's OpenGL ES implementation can be tested using the test suite.
See for details. Third-Party Dependencies The directory contains projects which originated outside of SwiftShader: contains an outdated and diverged copy of the compiler framework. Until further notice, maintenance fixes can be made directly in the SwiftShader repository. Contains a fork of the project. It is part of Google Chrome's (Portable) project. Its authoritative source is at. The fork was made using to include all of Subzero's history, and until further notice it should not diverge from the upstream project.
Contributions must be tested using the instructions, reviewed at, and then pulled into the SwiftShader repository. Contains a minimized set of LLVM dependencies of the Subzero project.
Contains a subset of the for running several sample applications. Contains the project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update -init to obtain/update the code. Any contributions should be made upstream. Documentation See.
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Contact Public mailing list: General bug tracker: Chrome specific bugs: License The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in. Files in the thirdparty folder are subject to their respective license. Authors and Contributors The legal authors for copyright purposes are listed in. Contains a list of names of individuals who have contributed to SwiftShader.
If you're not on the list, but you've signed the and have contributed more than a formatting change, feel free to request to be added. Disclaimer. Trademarks are the property of their respective owners. We do not claim official conformance with any graphics APIs at this moment. This is not an official Google product.
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